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PROFILE

Environment Artist at LucasArts Entertainment. Highly motivated, deeply passionate with an acute eye for color, lighting, and composition as well as extensive technical savvy. Skilled in many aspects of computer graphics and technical direction for real-time game art as well as visual effects for film and animation. Capable of producing realistic lighting, textures and shaders, as well as dynamic simulations.


EXPERIENCE

Environment Artist
June 2008 - Present // LucasArts Entertainment // San Francisco, CA

CG Intern
June 2007 - September 2007 // Perception NYC // New York, NY

Graphic Designer
November 2007 - December 2007 // Ohio Valley University // Parkersburg, WV


EDUCATION

Savannah College of Art and Design
Savannah, GA - 2004-2008

Caperton Center for Applied Technology
Parkersburg, WV - 2002-2004

SOFTWARE

REFERENCES