PROFILE
Environment Artist at LucasArts Entertainment. Highly motivated, deeply passionate with an acute eye for color, lighting, and composition as well as extensive technical savvy. Skilled in many aspects of computer graphics and technical direction for real-time game art as well as visual effects for film and animation. Capable of producing realistic lighting, textures and shaders, as well as dynamic simulations.
EXPERIENCE
Environment Artist
June 2008 - Present // LucasArts Entertainment // San Francisco, CA
- Reponsible for environment modeling, texturing, lighting, shading, and optimization for Hoth region on "Star Wars: The Force Unleashed Ultimate Sith Edition" DLC
- Responsible for environment modeling, texturing, lighting, shading, and optimization for all three stages of the final Darth Vader boss battle on "Star Wars: The Force Unleashed 2"
- Assisted in additional environment modeling, texturing, and lighting, as well as bug fixes and clean up on "Star Wars: The Force Unleashed 2" Endor DLC.
CG Intern
June 2007 - September 2007 // Perception NYC // New York, NY
- Responsible for modeling, shading, and lighting 3D art assets for both internal company projects and material for client projects.
Graphic Designer
November 2007 - December 2007 // Ohio Valley University // Parkersburg, WV
- Responsible for several graphics used in school wide fliers, holiday greetings, website banners, and e-mail notices.
EDUCATION
Savannah College of Art and Design
Savannah, GA - 2004-2008
Caperton Center for Applied Technology
Parkersburg, WV - 2002-2004
- Certification in Computer Aided Drafting
SOFTWARE
- Autodesk Maya
- mental ray
- Adobe Photoshop
- Adobe After Effects
- Adobe Premiere
- Apple Shake
- Apple Final Cut Pro
- Unreal Engine 3
- Valve Hammer Editor
- Crytek Sandbox Editor
REFERENCES